“Failed to analyze (objectname).dat: Exception has been thrown by the target of invocation”
I know I must’ve done something wrong in unity. (Or that the bundle files are outdated, don’t really know for sure.)
Anyhow… I just make a custom texture, replace it on material, set up the new texture files to be the same as the original in the inspector, and bundle it up.
Also expecting me to ask something like these in the future… pardon me for being totally dumb with these stuffs.