Currently in 3.x, those seem like a true though ridiculous red-painting nightmare. I’d like much more if those keep their violence, but in a more realistic and subtle way, maybe alike this:
.GIF archives made from a No More Room In Hell gameplay
These are an example of smoother yet much more violent and realistic blood splatters. Only way I’d imagine blood splatters being bigger than that could be via a random boost (spatterific, respectively).
What do you think? Do you people agreen on that we need to change blood splatters?
- Maybe…? (comment)