Car doors


#1

There can be car doors to use them as a barricade, take less damage behind it and maybe car doesn’t take any damage when get hit from the car door. We didn’t have it in unturned 2 i guess.
ik, stupid idea and very bad english


#2

Actually, it’s reallistic, and I think it’s planned.


#3

I really agree with this idea, i think it would be cool to have shootouts in RP servers and stuff while hiding behind car doors.


#4

I’m not entirely sure I understand what the suggestion is. It’s that car doors would open and close and have a separate health pool from the vehicles they’re attached to right? If so I like it. If it’s about car doors being placeable barricades, then I don’t really care for it.


#5

He suggests they be a barricade, and I can’t argue with that. I believe all objects should be place-able.


#6

Car doors would open and close, will have a seperate health pool from the vehicles. That’s what i mean.


#7

How would that even work?


#8

It’s probably too much to ask, but what about the doors being able to be torn off? Like by driving a car into an open door like in GTA.

In addition, some cars should spawn without some car doors.


#9

So if your in a rush, and forget to close the door, if you scrape a building it will get torn off? That sounds pretty cool.


#10

Make all objects barricades, that way, they can be placed.


#11

By “objects” do you mean like objects in the editor, items in the player inventory, or something else?


#12

Well, if it is place-able, then it has to be able to be put in the players inventory. I would like from 3.0, some of the smaller items, to be able to be placed; such as trash cans, tables and chairs ripped from locations, or even small fences. This is what I mean by objects.


#13

I would actually be happy if cars had different health pools for different parts, even if generalized.