Perhaps a complete overhaul of zombies, the only real threat at this point in 3.0 is other players. I can’t tell anybody enough how I dislike clearing a town or city just for the zombies to spawn back! Maybe add specific spawn points for zombies throughout the map where they can migrate throughout the rest of the locations to make Unturned feel more realistic instead of all zombies being dependent on their spawn location.
Further applications of this would make the game feel much more realistic and dangerous, instead of running outside the bounds of a town you’d have to either outrun or kill the zombies chasing you to escape.
Another thing, I hate hate hate how after I shoot a zombie in the leg or arm is the limb is still present, I think we’d all LOVE to shoot out a zombies legs so it’d have to crawl towards you on the ground.
If a mass spawn location and zombies migrating to their spawn areas aren’t plausible to you, then how about large dynamic hordes independent of spawn locations randomly trawl the map and combine themselves with other hordes they find along the way. I’d love to be just driving down the highway and have to suddenly stop due to a large horde of zombies on my tail. OOH and sprite collisions is a MUST It’s too easy to run down a large horde of zombies in your bicycle slowly peddling down the side of the road.
Anything else? I’d guess glass for vehicles maybe? an actual radio station players can run and listeners can tune into from their stereos or walkie talkies or even a zombie spawning at your death location?
Here’s some stuff I would die for if aren’t ported over to 4.0
Player Character Full Spectrum Skin ( I like to make my character green & blue)
Sprinting in all directions (maybe a perk to balance?)
Crafting/Base Building (please don’t pull a dayz and remove that)
That’s it I guess… for now anyways.