What would you guys prefer the nights in 4.0 to be ? Let’s be honest, the nights in 3.0 weren’t all that great, with a little bit of “getting used to it”, you could navigate around with ease. Now, we know 4.0 is going to be survival-based, with a more gritty (and possibly dirtier) look, but i don’t remember seeing discussions about nights. Do you think the nights are gonna be really dark, FORCING you to have some sort of light source if you want to navigate freely at night ? In 3.0, if you use a torch or anything that glows, you’re instantly at a disadvantage, for the reason that everyone will see it, and since the nights aren’t all that dark, people could still find you easily if you put down your torch. Rust is a good game to take inspiration off of for the nights. They’re dark, making light sources a demand if you need a clear sight of your surroundings and if otherwise, you’ll be squinching your eyes, trying to figure out what you’re looking at.
I have 3 little suggestions:
During nights and overall, dark places, if you don’t have a light source, you have a small radius that you can see stuff. Outlast had this mechanic and it was pretty neat, if you go close to a wall, you can see it. This radius can be pretty much 0.5 meters from the camera or even less. It would make it easier to navigate a building in the dark without a light source, so +stealth, i guess ?
My 2nd suggestion is buffing the torches to illuminate a wider radius. Other fire-based light sources also apply.
3rd one, is flashlights having 2 different modes. Default one is where it’s lighting a wider radius, but can’t go far, 2nd one is where it’s focused on a tighter radius, with increased range.
Thanks for reading!