So my idea was to add the ability to peek around corners and (*1) have cover being blown out using destruction physics. The peeking aspect would work in first person as a way to take cover (since we already see that it is impossible to be pressed against a wall with a gun in your hand) (*2) and maybe third person feature.
The way the corner peeking system would work… well here are two options I’ve thought of:
The automated peeking system works like so: As the person approaches a corner, if they aim down their sights, they will automatically peek around the corner and be locked in that position unless they move back using WASD or turn away from the corner they are peeking at.
The keypress works by allowing the player to press a key (probably “interact” key) which can snap them into the peeking position. The player will be locked in that position unless they move back using WASD or turn away from the corner they are peeking at. A good example of this system is Thief’s peeking system:
(Youtube Link) Thief Peeking System
Note: These are just bare ideas! Maybe you can think of a more appealing system that works for peeking around corners. I’ll gladly add your idea to the list above!
Why we need this:
We need this feature just to add immersion and a smooth gameplay experience (tapping A and D repeatedly around a corner doesn’t really scream smooth, does it) as well as to balance third person this way. I dunno what you think, but this really suits the arcade style of Unturned II. There aren’t really many multiplayer games using this mechanic, so it is kind of unique as well. This feature adds a smooth gunplay experience to the game. We need it!
Asterisk thingies i’ve put throughout the text…
*1 featured in a few other posts, anyways i’m adding it here
*2 this would be incredibly op as someone could just hide in third person behind a wall and shoot you as soon as you pop up, so what i’m proposing happens is that the player switches into first person when they take cover.