As it stands it is really frustrating to use player clip volumes, You can barely keep track of where one is and if you can you certainly won’t have an easy time telling what area it’s covering. So here’s my suggestion, Instead of making it wireframe, why don’t we just have a texture on it of some sorts.
For example, in Valve’s map editor, Hammer, player clip volumes have textures, there transparent and can clog up the screen, but at least you can tell where they are.
I apolagize if this post is hard to read, I wrote this at 3am, and am rather tired. The idea kinda popped into my mind. I dunno guess I was thinking about Hammer and mapping.