Actually, it might not be that hard, first of all, you would need probably 2 objects per each one. A object that gets the live image, and an object that projects it. Let’s call the object that gets them live image the “camera” and the object the projects it, “the screen” so the camera would most likely be invisible, placed right in front of the vanilla camera object, and the screen would obviously be placed right in front of the computer.
Now, with the amount of coding I know, I could be wrong with this, but you would have to set up a script that would get the view from the camera on a certain side of the object, and then make it send it to be the texture on the other object. I bet you on the sides of that screen, there’s smashed duplicated if that image.
The hard part would be getting the one object to update the other objects textures. With some looking at the code I might be able to figure it out (okay tbh, I can figure out what most code does it in not lazy, but I can’t write it from scratch)
it might not be that hard
That is a lie.