Something Im working on


#21

No unfortunately, I haven’t been on computer so I haven’t really looked around.


#22

I think I may have tried that before, and yes, objects can be salvaged in safezones. Unless Nelson changed it. I dunno, I think I tried it out when magazines were first added. Or when I dropped a nuke into the hawaii safezone. Good times.


#23

What about that volume that doesn’t allow players to build in it? Can’t remember its name but maybe that also work to disable salvaging


#24

That volume is just the safezone node, which can have building privileges (and weapon privileges) toggled on and off.

As Aj said, you can salvage things inside safezones.


A Post Tracking Every Single One Of MoltonMontro's Posts Starting June 16th to July 16th
#25

Is that the same that’s in germany after you use the teleport? The one that was added to the game to avoid players to block the teleport arrival with traps and sentries?

Edit: Nvm I tested the safezone from the regular editor and I see what you mean. There are 3 new options, the two you said and a new i have no idea whats needed for (height). Anyway yea you can still salvage stuff even if the no buildings option is on so I guess that the OP should find another way.


#26

The height setting turns a circular (cylindrical) safe zone into a spherical one.

I use this on my map where one safe zone is under other terrain which is excluded from the safezone, to hide it from players who pass over it, at the wrong height. Without this setting, a safezone could be detected by flying through them in aircraft.


#27

I still wonder about how in Germany, there is an area that doesn’t allow players to build on after you use the teleport to get in the castle… Kinda sure it’s not a safezone but I could be wrong


#28

Just tested this in my small test map.

You can set a safezone to be “No buildables” which prevents a player from placing new structures etc, but one can still salvage any already (map editor) placed structures from the zone.