The development of my game, asking for suggestions!


#1

Recently I starded developing my own game. It wll probably be a survivl game, low poly, but with a different art style compared to Unturned. I am planning some different mechanics for the game, something unique.
But as we all know, two heds are better than one. A game built by the community are the best gamesin my opinion, so I want your suggestions about some things:


#2

Put fingers, you don’t want it too much like unturned.


#3

Copy Unturned

Copy Unturned

Copy Unturned

Copy Unturned.
Unturned has already perfected the genre, it cannot be improved. /s

Before I can make any serious suggestions, I need to know will it be single player, local multiplayer, online multiplayer, or an MMO?


#4

Better building system than Unturned, placing planks and having to nail them together etc…


#5

if you’re gonna add fingers, just note that animating fingers is some of the most annoying fucking shit you can possibly do in your entire life

source: in an animation class rn, we did some poses, fingers made me want to kill myself. not even the teacher could get them moving well


#6

I already have animated some characters, the problem for me is moving one member without stretching it, but still connected with the rest of the body


#7

Wait, How do you develop your game

I want to do it, to making my own SUPER-REALISTIC game.


#8

imagine a 13 year old on roblox did better than u oof