Oh right, I forgot about it, will done once I am back home
I will definitely add rails as soon as I get my hands on 4.0 - I don’t really want to work on these until I get a look at how they work in game, I’ve seen that there’s different rails and each one has its specific measurements and I don’t really want to correct every single rail after the game is out.
I try to stick to 4.0 style we’ve seen on screenshots so the rails are gonna be there, there’s gonna be some camo textures aswell but not on this specific weapon.
I’m using Blender for modelling and GIMP for ‘texturing’.
I don’t really scale items right now, I’ve made a few models for Unturned 3.0 and the scale kinda got stuck in my head so I’m not really measuring them at all, I just try to keep them thick and blocky. Of course I will scale them accordingly to the game once it’s out
For clothing I’m using character model from 3.0 source files, I don’t think it differs too much from 4.0’s but I’ll probably have to correct my clothing once I start importing files to 4.0.
That’s true, but I still want to have at least simple blockout for items like armors, backpacks and helmets so I can have the base content ASAP.
Thanks for all the response and support!