Hey! Currently, grenades are a bit underused, and for good reason.
Today, I whould like to address these issues.
Today, I whould like to see them actually fragment.
Like, a set or slightly varied amount of additional projectiles will spewl out in any direction. Which will obviously injure players to various extent depending upon the varyient used.
The fragments themself will have heavy drop and vary velocity (damage and maximum flight time), and have there own particle image. I’m guessing they will also have a heavy white trail behind them.
And then lets add in some cool effects, but since we already have the basis, lets just thrown in the addition of a shockwave effect.
BUT, let give them some auto and visural effects to the player. like the players when affected will have there ear ring, there vision may blurr, and a general minor flashbang effect overall. All varies depending upon how,close they where.
And then lets spice it up, mean, if a shockwave hit you hard enough your not staying on your feet, right?
Well Players, of withen a certain range, will get knocked over to varying degrees. Like far off from the detonation, they will stagger slightly, disrupting aim. Close up, they will ragdoll you and will throw you across the room. Close enough, and now your bone is broken.
Leading to situations where if you throw it up on a roof the people up top may mostly survive it, but then there tossed off. The roof.
And for realistic sakes, since I don’t really see games implement this, if you dive to the ground, you will avoid some of the effect (Even more with a proper military helmet, such is designed for this).
And, this may be a bit hard to implement, but it whould be Intresting gameplay wise. Is that they are to be absolutely effective when thrown underwater.
In case you did not know, if you tossed a grenade in a small lake, you may have just killed all the fish in the lake. Not goofing, look it up. See, from the compression rupturing there lungs And then there ears. There dead. Same for hummans.
Lets say there 4x more effective underwater with the effect of draining oxygen.
TL;DR
Now they fragment, they have cooler explosion effects, extra effective underwater, affect player senses when detonated, players ragdoll/stagger to varying degrees, exa.
What are your opinions and thoughts? What whould you change?