all right lets get to the point first off
ZOMBIES:
they need to be like they were back in 2.x then didn’t just stop chasing you after you left a town or city
also please add the unique walking animations that they had in 2.x
and have them move around stopping wile others move
it would make stealth harder
GUNS:
from what i saw in: https://blog.smartlydressedgames.com/unturned-4-x-devlog-005/ (second screenshot)
there will be gun parts.
so you find a maplestrike but most of its parts are gone so you would need to find some parts so it would work (makeshift or otherwise)
and maybe add a new crafting materiel weapon internals.
lets say you find a maplestrike but all the internals have been taken out
so you find a zubeknakov internals you could put the internals into the maplestrike shell.
you could also use the internals for making better makeshift guns. (or use the shell as a case to put makeshift internals in)
or make the internals but they would make the durability of the overall gun go down faster.
add cammo skins. you would find a desert cammo you could put it on your gun.
and make it so if you fire a non-suppressed gun attract almost ALL of the zombies in the area
to make players a little more careful.
and finally make it so bullets don’t disappear when they reach the “maximum” range and disappear.
make it so the bullets don’t disappear unless they hit something.
SHOTGUNS:
i would like another layer to these guns they are to strait forward.
there would be a circular cross hair that is where the CENTER of the spread could go
but the actual spread would be (always within a pacific size) randomized but if you look down the sights you |
don’t concentrate all the bullets into one spot you do however dictate where the spread will go.
BOWS:
i really want these to be a USABLE weapon and work like how they were in 2.x
hold left click (put the arrow on the spring) then right click (pull back the string) then release the left mouse button and you would shoot the bow (releasing the string, letting the arrow fly)
and have more of a visual distinction between a normal bow and a compound bow.
and have like a bow only holographic sight.
also the bow do real player dmg so it can be used in PVP (but have less range then a gun and do less dmg but enough to warrant use)
SKILLS:
make it so they don’t change your actual stats that much. but what would is having your character do it (but still have a cap on how fast/efficiently you do things)
also change dexterity a little.
still have it follow the rule i stated above (reload speed)
but this part make it so when you pull out a gun you reload from a empty mag you have about 40%-50% chance of missing the charging handle and as you up the skill the more you lower the chance of you missing the charging handle do maybe a cap of 10%-20%
this would make getting chased by a horde of zombies or being engaged by another player more tense.
LOOTING:
i have made this suggestion (it can work if your looting a building)
so instead of a small dot as a cross hair if you don’t have anything equipped.
you will have a circle about ---- (<–) this wide (and tall)
and if you hold down the loot key (F) for say 1-2 seconds
you will pickup everything in that circle (within reason)