I propose that to simulate being hidden in grass without having grass if chosen by people for performance reasons or derendered that unturned does what arma does and sinks the player model client side only visibly into the ground mesh
sure. maybe not sink the model into the ground, but anything to make hiding in grass viable is welcome.
I’d really rather just have a minimum level of grass forced on.
Moving the playermodel into the ground is also very misleading when you start considering hitboxes.
What about a bush costume
SCUM did it where it calculates if you’re hidden in the grass and then makes the player invisible if you are, as long as no grass is loaded. Gives actually having grass on a reason, because then you have the chance to see the player inside the grass.