A Wishlist of an unturned enthusiast

We need:

  • makeshift flashlight, because if u can tape a binocular to a gun u can do it with a flashlight.
  • containers of specific cargo, like chestrigs for mags only, or tactical belt with bound quickbinds ( i mean 3,4,5…u know it)
  • backpacks/crates that are keeping their inventory on dropping
  • advanced makeshifting with tools reqairing(for example a chairs recipe: saw+hammer+nails+wood)
  • quickly accessable car trunks even from outside if not locked
  • car tuning and repairing, including taking parts off like doors for better speed/controll. AND stuff breaking down in use(rarely, depending on car) also wheel types for different terrain, and car performing pourly and breaking down on non proper use
  • dedicated space for a spare wheel in cars, like in real life
  • wildlife from birds and bugs to tameable ones, like dogs
  • specific clothes, like knuckledusters for hand combat
  • clothes with stats or skill raising ability (like a scarf is protecting u from cold, and tactical gloves gives u better dexterity
    -more food making recipes, eventough we had a lot in 3.0 AND including the need of tools, like knifes pans, and various heatsources
  • throwable knifes(maybe…)
  • growing hair, that needs to be cut down
    -solar panels(of course they need to be rare) for alternative energy, and placeable electricity storage racks in them u can put batteries
    -built in ladders for boats
  • machineguns able to be placed down on tripods to be ready to ambush, needing a player to operate it
    -mounts to allow small scopes on pistols
  • wider variety of pump action shotguns with cancellable reload( so u can load in just one and shoot because u have to shoot
    -autoreload skill: if u are not shooting once the character automatically reolads, and when upgraded, when the mag goes empty u dont have to shoot once, it automagically reloads
    -saving gun attachment presets, so if u spawn in a gun, it already has those attachments and it could be also that, when u find one those attachments, it automatically goes on the gun.
    -somehow grabbing out mags from guns on the ground, or something like that
    -changing environment and seasons and a calendar to track it.
    -radios with radius and energy need, scouting radios that are placeable, with them u can listen to all frequency in a short range.
    -making radiotowers working to make the radius of your device bigger and wider in frequency
  • radar trackers and jammers
    -bulldoser with destroying capability trucks with massive cargo and the cargo space filling props when u load it
    -cars must need oil and water
    -more methods to purify water and more water levels, like radiated/infected/dirty/clear/purified/mineral-grade
    -fruits and vegetables needing tools to harvest or grow
    -makeshift tool/weapon/device making(obviously with bad durabilty)

I will write here more if i came up with ideas…
Hopefully some of them will be implemented, i hope Nelson sees this, and even if one of those is implemented, i know it was worth it.
Good luck making 4.0 im sure its going to be great!
P.S. : please dont mind my bad english, i never learned it…

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for one, growing hair… sorry way to realistic for unturned but the other stuff I read so far is good. Like taking off car doors, but it would be interesting if you did that for one you wouldnt be able to lock the vehicle and 2 its easier to get shot ect.

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also, maybe upgrades to vehicles, like you can use a dragonfang and some metal scrap to add a mounted gun on the back of a truck? also use metal scrap to increase the cars durability and block some windows? would look interesting…

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you mean oil and fuel? I dont recall cars needing water, unless if you count that thing my grandpa rigged up to his old truck, some weird stuff with making it run on water or something @-@ ehh its been a while I might be wrong hes currently in another country.

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so basically battery chargers like in subnatica

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Some Cars need water for cooling…

Yes, but you gonna need the proper tools also.
Adding metal to cars to increase their health is good, but you would need a beefy motor fir that also…

I can guarantee 99% of things said in this thread are unnecessary and/or are too complex for 4.0.

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too realistic for A GODDAMN VIDEO GAME

WHO THE HELL EVEN COMES UP WITH SUCH SUGGESTION

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Someone who has way too much time on his hands.

Never heard of a car using water for coolant. Water in the engine is a terrible thing.

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Dear god, half of these are way too over the top for Unturned.

We don’t need radiated, infected, dirty, clear, purified, and mineral water all at once.

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We dont need enviroment effects in a survival game? I dont want to get an another pvp game that has SOME survival, 3.0 became a pvp game but it needs to be a survival game

well… some of those would be quite interesting… Imagine you drink infected water (say you collected water nearby where a zombie was standing) it would reduce your immunity even more than dirty water. Mineral water is basically just ground water. though yeah we dont need the clear water tho. but I would prefer if this was something done by a modder so we dont have to wait too long, or maybe some would be added in the future.

Don’t need environment effects? Go tell that to a bunch of other survival games. I can name two of the top of my head that have both great survival and good environments. The Long Dark and Ark.

I am fully aware of that, but why can’t irradiated, infected, and dirty water fall under the same category?

Also there’s other stuff I haven’t pointed out, like growing hair, autoreload, radar trackers and jammers, etc which don’t belong

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