Until now, the devkit has been known for corrupting maps, being laggy, etc.
currently, its not really that worth using it for certain stuff, such as terrain. you’d rather make a full legacy map, which is optimized and not devkit, or make a full devkit map that crashes before you even load it?
well, allow me to explain whats wrong with devkit atm:
- Almost no tutorials.
Theres little to no guides explaining how to use it. would be nice to have an updated version explaining how to use it properly.
- Bad terrain tool.
Theres 2 moments using it: either it works, or it doesnt work, and the only way to make it work again is by re-opening unturned. this is actually kind of annoying, and honestly, i lost motivation on devkit because of that.
- Foliage tool
I heard it can place automatic boulders, but to be honest, theres no tutorial on how to make it happen. other than that, i think it might be fine.
- It can corrupt maps.
I have seen people claiming their maps got corrupted after they converted their maps to devkit. i.e. potato’s map (link), it got corrupted after the map got converted to devkit.
i think thats all wrong with devkit. there might be more stuff wrong with it, but idk.