how nelson stay working in UE4 i believe that this are a thing very easy to do, and to peoples with a computer more “potato” a simple config of effects solve.
my idea is glasses are breakable and when hes breaks atract zombies in adjacent positions.
I wait zombies more powerfull in 4.0 to lock peoples in houses, because this the Zombies don´t go break windows (Exeption for a “boss”)
Things in the effect
differently song to shoot / explosives / maybe a vehicle break the glass
effect of the fragments on the glass falling and “kicking” the floor
not only that, it makes looting harder and you’re forced to enter the doorway which is pretty much where most zombies are roaming. Either risk attracting attention smashing a window to get in places faster or try to sneak past them in a risky path
Buildings should have most if not all windows covered by glass.
its a conceptual idea of zombies extremaly stronger, to run of this zombies in cityes houses are places more safe in cityes because this hes dont go break the glass