Acceleration and Inertia

I am guessing that this is already implemented, as it is a core feature, but does Unturned II have acceleration? I remember Nelson showing off leaping and movement that has conservation of velocity a long time ago, but I am interested if characters/vehicles in II accelerate as they fall, or do they have a set falling speed like in 3?

I’d assume that it’d have to do with the engine, and I’ll also assume he’s either got that done, working on it, or has it planned.

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Yes, there is acceleration and inertia in the game already.

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Ok, thanks for confirming.

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