So basically a list of features i think a new map editor should have.
New Objects
I think for 4.0 we should have more objects, and not just the ones used in the official maps or curated ones. also we should have Walls and other building parts, but not like the ones the player builds, like the ones used in a shop for example, but instead of adding the same walls of different materials, we should be able to change the material from the configuration tab on the editor.
Configuration
So we should have a configuration menu for example at the left of the screen,where we could change things about the objects or tools, for example able to change the OBJECT COLOR VARIANT so instead of having random colors, we could choose them.
Well that is a roadblock that doesn’t really need a solution, Just work on getting better at making custom objects. If you really do have a lot of issues with it just practice and maybe get a friend to help you out.
The one time I asked a friend… Yeah it didn’t work out. Plus all the friends that I had that are good at that kind of stuff have unfriended me over time.
One last thing, blender seems to hate me, and unity won’t bundle them into good files.
If I could get those to work the way I needed them too, I could probably create some interesting stuff.
that would mean, for example that if i say that Fallout 76 is trash, then it will not matter because it is BETA? (well i think its already released but idk)
i put that so people can tell me what they think about the things in the post.
Yes I definitely agree the map editor could use some reworking. I really do not like the way it is currently set up. You can have a nice map in 3.0 but you can only get so far without diving into the confusing devkit. When I first started map making I was a bit turned away by the devkit but I think if we just had it all in one place with some more simple mechanics (they’re already pretty simple but like the viewport stuff and all that is really redundant if you just combine it all) it would make map making a lot easier, quicker, and potentially more detailed.