Better Vehicle Physics

Now there’s probably been about 2-3 threads about this, but I think we can all agree that in 3.0 it’s very uncomfortable to drive. Seriously I’ve been on a flat road and suddenly my car flipped upside down. I played 2.0 a few days ago and driving in that game is literally heaven. I think we’d all appreciate better vehicle physics.

the chariot has really weird physics right now. It will do wheelies and spin out whenever it feels like it.

This has literally been discussed dozens of times.

4.0 will have better vehicle physics.

I would like to hit that Deja Vü drift into a bunch of players at an airdrop.

Oh and to be able to drive on surfaces that aren’t fully smooth and NOT have the vehicle launch 10m into the air.

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Not even driving but flying a heli or plane feels like crap
I can’t wait to see what 4.0 has to offer :heart_eyes:

Agreed. The jet is so hard to fly. If you’ve played any games that have even slightly realistic flight physics, you’d know that the planes in Unturned do not hold up to anything.

And the jet is especially bad. The amount of times that IRL would of crashed/stalled it, I can easily recover from. Heli’s aren’t that bad IMO, but yeah they can be improved.

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The sensitivity is so high that it’s the main disadvantage of the jet as opposed to an advantage.

Even though IRL jets can turn this fast, we need variable steer power, controllable via the mouse (scroll wheel for clarification) and scaled to whatever vehicle you’re operating.

In addition aircraft need far stronger thrust power, instead of doing the aerial equivalent of a drift every time you turn.

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