Bullet Drop Suggestion

No I will not be complaining about bullet drop. I just did a little experiment and want to show Mr. Sexton what I found out.
Recently, I’m not sure if it was an update or a server I was playing on, but I recently discovered the ballistic steps for the Ekho is different than the other snipers. The usual ballistic steps for the snipers are 24 steps, but when I looked in the ekho.dat file I noticed it had 20. After doing some math I realized that 5 ballistic steps = 75m. So after toying around with the Timberwolf.dat file, I was able to make it fire up to 375m as I set the .dat file to use 25 ballistic steps and 15 ballistic travel. https://gyazo.com/176df254654935fc324976bd2b2492d3
and after firing the Timberwolf at a tree 374m away it worked like a charm.
https://gyazo.com/711e712b6b631b64909fc1f9aa4826d5
I would like to suggest a range boost for the guns, maybe something such as +25m for pistols and carabines, +50m for Sharpshooters and Assault Rifles, and +75m for the sniper rifles.
I’m okay with the current bullet drop system, this is one of the few games that features duel render scopes and bullet drop. But this seemed like a great idea when I thought about it.

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i mean you could’ve said 1 ballistic step is 15m but coolio

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