I know that this is confirmed, I just want to give people an idea of how it might look like.
Tracer Rounds
In unturned 3.0, tracer rounds are pretty much useless because they are pretty rare and they reduce your bullet count down to 20 rounds. All of that just for bullets that shine.
In unturned 4.0 I would like to see a way to craft to craft them and/or find them much easier in order to make them useful.
Its use would be at night when you can’t really see anything and you want to make sure that you have hit your target.
- I like this idea
- I don’t like this idea
0 voters
Armor Piercing Rounds
These rounds will be useful when dealing with armor (without armor same damage as regular ammunition) and maybe go through material (if nelson implements that).
Some types of these rounds (ex: 50. BMG AP Rounds) might be raiding calibers (Normal rounds would not be able to raid) thus making raiding harder. I’m not sure if these round would go through your metal walls because just imagine standing on the other side of a wall and someone spraying it with a Nykorev and killing you this way.
So basically it would make people with armor easier to kill and make raiding harder.
- I like this idea
- I don’t like the raiding idea
- I don’t like the wall banging idea
- I don’t like this idea
0 voters
Incendiary Rounds
These rounds would be stronger against unarmored enemies, thus you needing to have some sort of protection against these. There would be a small chance to start a small fire, which could burn small bushes or something. These rounds could also raid wooden bases, however, if you would make some sort of metal sheet protection on the wall, these rounds would not do much damage (60% less or so).
So basically: will make people use armor, burn foliage and raid unprotected bases.
- I like this idea
- I don’t like the unarmored damage idea
- I don’t like the raiding idea
- I don’t like the burn foliage idea
- I don’t like this idea
0 voters
Basic rounds
Basic round will be the normal type of ammunition that will be the cheapest and most used bullet type in mid-game. This bullet will be good for hunting, shooting zombies or those pesky players.
Crafting Recipes
Tracer: 5.56x45mm NATO Rounds + Red Flare = 5.56x45mm NATO Tracer Rounds
Armor Piercing: 7.62x39mm Rounds + 3x HQ metal = 7.62x39mm AP Rounds
Incendiary: 9x19mm Rounds + Gasoline/Napalm = 9x19mm Incendiary Rounds
Basic: Metal shells + Gunpowder = 3x 5.56x45mm NATO Rounds
- I like these recipes
- I don’t like the Tracer recipe
- I don’t like the AP recipe
- I don’t like the Incendiary recipe
- I don’t like the Basic recipe
- I don’t like these recipes
0 voters
Hunting
Hunting needs to be a huge aspect of Unturned II.
The basic hunting type should be basic rounds, because out of these they would give you the best yield (excluding arrows). Of course, using a 50. cal for hunting would also decrease the yield.
The maximum should be 7.62x51mm Nato (fired by for example a Sabertooth irl).
Combining rounds
In real life you can have a round that is Armor Piercing, Incendiary and Tracer at the same time.
I think that in Unturned, this would be confusing and OP, (With the exeption of having a AP Tracer Round for example.
- I would like to see combined bullet types
- I would not like to see combined bullet types
- I would like to see a bullet type combined with the tracer bullet type
- I would not like to see a bullet type combined with the tracer bullet type
0 voters
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