Controls, Inside of vehicles (ideas)


#1

Ok this is a pack of ideas with the theme on title!

Movimentation

W/D - Acelerate Vehicle
A/D - Turn vehicles to left or right
Space - Brakes on Cars, Stabilizer in Airplanes
S - Reverse March
Shift - Increase March / Increase Distance with the floor on helicopters
Ctrl - Decrease March/ Decrease D in helicopters

Outside Keys

F - Exit / Enter on vehicle (need Coountdown)

Functionalityes

Buttom 1 - Horn / Cyrene (just Pilot)
Buttom 2 - Lights or other special on vehicle like a missle (Just pilot) “Missles as not a suggestion”

K - (Just to pilot) Turn vehicle on/Off (chance of fail for a period when more damaged, Need Coountdown)

Movimentation Inside

F1-F2-F3-F4… - Seats on vehicle
G - interact with part of vehicle like open windowns.
Q/E - Place the face to outside the windown / Lies trying protect himself (depend the side)

HUD

TAB - Open hud of vehicle showing damaged parts and price to repair add a place to add gadgets like airbags?" (Just to pilot, this go need vehicle off, time to craft and a time Without receiving damage)

U/I/O/J/K/L - To turn on gedgets like a radar, Gps, Radio, Alarms, etc…

Justifications

  • Shift and Ctrl to control speed of vehicle (most probabily go have physic in unturned a car at 120 Km Hour go crash in a Curve.

K - Chance of fail to evict fugues in change of shoots when vehicle damaged
Q/E - Why not?

TAB - Gadgets a number of slots to place things like Gps/ Radio/ Radar on airplanes etc…


#2

It’s way too early to be making up control schemes for vehicles IMO, unless you’re proposing an entirely new mechanic where it is sometimes necessary.

I don’t really understand the point of such specific suggestions when so little is currently known.


#3

The Trello card for cars is flagged as a focus right now, so I don’t know what’s so terrible about the timing of this post about vehicle controls.


#4

We know virtually nothing about control schemes, yet here he is like “let’s just assign __ to __” without considering that even the slightest change to his planned control setup will screw over the entire suggestion.

Going on with the previous example, at least if he had a brand new mechanic to share, he could do it in such a way as to allow as much room as possible for other development decisions along the way.


#5

He is suggesting new mechanics for vehicles xd

Does that satisfy you? The are literal suggestions to add onto vehicles. Not just suggesting controls for already planned things.