Devlog #018


#41

well they also reload without replacing said magazines. i think you’re looking too deep into it.


#42

Yeah, I might be


#43

he may have not added the animation yet thought, so we will all see in time


#44

you miscounted and I’m sad because of it


#45

that’s the point i was trying to make. it’s obviously not even close to finished, so why start examining it now?


#46

It’s hard to count tiny boolets on a youtube video when I’m watching it at 240p


#47

Look at that shotgun blast, very satisfying


#48

Will be the character model changed? The current model looks weird.


#49

Well,seems like it was worth the wait.:grin:
Keep up the good work Nelson!


#50

Very nice, but i think the ammo counter should be a little bit bigger.


#51

oh boiii image


#52

This Devlog is amazing, keep up the good work!

But i have a critic to do, the amno widgets kill the realism a lot, i think that a magazine check mechanic could be better


#53

Iv been thinking about manual magazine checking and I would love that, the ammo widgets could be a turn on/off option on the server side, that way there could be casual servers and more “hardcore” servers depending on what the servers settings are set to


#54

no the guns arnt frome 3x so ther not placeholders i gusse


#55

well the modles are most likely not finished, at least the shotgun


#56

Glad that someone share my opinion, but i don’t think that way would work
And by the way we always have UT 3 for visual amno counters :+1:


#57

Slenderman


#58

I know when I knew that the combat would be shown I imagined all the combat as much hand to hand as with pistols and rifles


#59

Because a glock is literally a cube, any version looks the same.


#60

When we are going to see a melee combat devblog?