Now that you mention it, yes, it would indeed be difficult for Nelson to keep up with all platforms at the same time (kinda my fault as I compared Nelson to Epic games, which is a crazy comparison)
Maybe that’s just me as I’m a Nintendo guy, but doesn’t Xbox and PS4 games have support for that? But I see your point.
No clue. Bethesda games had their modding thing but that was poorly implemented, and other than that I dont think there are any others
I can only say that it IS possible for a console port. However I would still say that it does not mean it should have a port simply because it’s possible.
Most common reasons people mention in their porting suggestion are:
- provides an alternative platform for those who have crap PCs or they are more confident on the console
- expands community
But is it worth the effort or time investment? As said in a previous thread, it would be the last thing to be worked on
Let PC have some nice exclusive games, too
Long term… I wouldn’t rule it out! But my personal development time will always be on PC, so it would be a publisher developing it. I have fond memories playing games splitscreen which is one of the reasons splitscreen+gamepad support is such a high priority.
So thats that!
Now we can stop arguing about this.
Yo is that fuckin Tomoko I see
I think to be honest Nelson would most likely focus on PC .
Unturned II on console would be a good idea but it’s a lot of hard work and I don’t think Nelson alone will be able to keep up the 2 platforms updated .
However, it would for sure help Unturned growing immense
I’m not sure about that but mkay
maybe not immensely, but yeah, definitely a growth.
Expanding to different platforms cant hurt. All Unturned can possibly get is more exposure. Limiting it so one platform only cuts the possible playerbase in half.
move unturned to 64
Unturned II, now available for Atari TOS and the TI-85.
Only on the inside
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