I can sadly not back this suggestion up with images, so you will have to use your imagination a bit .
When I am thinking of Unturned 3, I remember a lot of camping on certain spots. As soon as Maps were out for a few days, Players would simply all go to the mil base, and then it would turn into a pvp clusterfuck. The Squad with the base above milbase was King.
Now if you look at it, generated Maps would partly solve this Problem. You would not know the map in and out, because it could look differenty on any Server. Also Survival could be brought to the focus again instead of full pvp, because you adventure and explore. If you maybe combine this with lesser resets, like one every week or so, People would be forced to explore more. Maps could be a fixed size or of unlimited size, so if you explore a new area, it generates new loot. It would not be so repetitive.
- randomly generated Worlds.
- Would put the focus more on survival and exploring again.
- lesser resets force you to explore the world.
- No more camping in one spot on the map.
If you are asking yourself if this is even possible at the time, my educated guess would be yes.
I think if you combine mesh generation, that can already generate pretty good looking worlds with mountains and valleys, as well as flat surfaces with a way to generate towns/Structures in a construction kit type of way, this could work out pretty well. If this would be something people would like to see, I could potentially build a rough System like that in Unity, just to show how this could work.