I believe than i go talk about a thing very usefull on bases to turn on turrets, lights, Manufacture Machines etc…
SRY MY ENGLISH MAKE A FORCE TO UNDERSTAND PLS
I go talk about Kilowatts or “KW/Day” in game
to generate energy your go depend of a transformator like:
Generators (Consumables use fuel) (Make sound at 2 fundations of distance)
- Low Generator - Fuel stock to 12H duration (real life)
- Generator 3 Days duration
- Mega Generator 7 Days duration
all this go generete a quanty of KW per day
- Solar Painel
- Wind Generator (Large)
How i dont know how rare go it find fuel in unturned 2 i prefer dont place Tax of Eficiency in generators. but in my logic its just solar painel generate less energy than a fuel generator but its plus rare and hard to make or find
Go had 2 types of storage
That is a extremaly hard to make impossible move but can save a lot of energy.
A litle easy to find or make but just its possible use in gadgets maded for the same
not its Needed, but i create a sketh to difficulty your lifes
Cables go need had Rules to dont give a curt circuit or explosions and that go cause problems in base desing and in many kids.
Cables in walls and floors, when you pick a cable and sight to wall you go see the dividising in a area 5x5 and you go place the cables in that divised area.
- Curt-Circuit rules
Cables at same generator or battery finding yourselfs go cause Curt-Circuit
- Damage on Battery.
- Loses all energy stored.
- Lose the cable and 2 adjacent cables in place of curt circuit.
Detail Its possible place interruptors in walls turn the same off or on lot that need be more expensive
Buttons, Levers, temporizators and Detectors
Its possible connect your activies by cables for example.
A detector (With energy) its actvated by a human turning on a temporizator, that turn on a circuit to open a automatic gate and 2 sentry behind that gate.
Button - Connect a circuit and disconect faster in miliseconds
Lever - Turn on or off a circuit
Temporizator - Configured in time Seconds Connect a circuit when receive a terciary circuit with energy
Detector / Sensor - Connect a circuit when a char pass in front of him
Turret Sensor - A turret placed detect enemys when detect turn on a circuit
Types of possible machines
(Passive Machines"Work Just staying in the place)
- Lights (Low energy)
- Sentry Guns (Low Energy)
- Cameras (Avarange Energy)
- Eletric Hydropony
- Search light (High energy) Cause disturb in vision
- Eletric Fence Avarange Energy (Please nelson Add again)
- Pulverizer (High Energy when in use) "Its like uncraft your itens but go give more!
- Refinery (High Energy when in use) “maded to make fuel using wood”
- Batery Charger (Variable)
- Eletric Filter (High Energy when in use) “filter water”
- Oxygen Tank Charger (High Energy when in use)
- Component Crafttable (High Energy when in use) “in case of craft certains parts like gunpowder”
- Workbench (Variable of complexity of iten making) “Make final parts like gun body, Bullets”
Doors and other
- Automatic Gate
Machines than i thinked but…
“-- i believe that is ridiculous”
- Radar (Extreme energy) show enemyes in turn of your base
- Siren (Low energy) make a song calling all zombies in a large area
- Megaphone - A siren with you calling for behind
Other thing to turn easy the things is add a style of construction like in the sims 4 to facility the placement of this things in squares