Lots of great stuff, some bad stuff, let’s talk about it
audio from magic is really loud and intrusive
the magic sparkles are green making them hard to see from trees
use of audio in the map is cool, but it’s pretty loud and annoying at times (grandfather clock, sawmill)
great use of texturing on buildings
ladder on side of church doesn’t make you snap to the ladder when you walk into it.
guns look cool, stats on guns being show is cool.
Road texture looks weird without interpolation (maybe if you don’t want the road lines to be fuzzy, make an overlay texture for them)
the tree models are kinda ugly, and it’s obvious that it’s one tree reused thousands of times. The LODs are really touchy and you can see when they pop in and out (maybe use LOD cross fades to fix that)
some crafting recipes are too complicated, and will probably keep players from wanting to craft knick knack items like banners.
cars having fuel reserves is a great touch
vehicle audio clips have a clicking sound when they loop (can be fixed by better cross fading in the audio file, or switching the audio type to streaming)
Mall feels like an overpowered location.
gun sounds are not the best they could be (you can tell that they were pitch shifted because they sound like they’re being played through a fan, and they don’t fade out properly, reverb is used improperly)
the elver screenshots were taken with anti aliasing turned off, which makes individual pixels visible and it kinda bothers me
I’ll post more as I play more