"End of map"

Just a litle suggestion about the “end of map” in 3.0 wen you approaxing on limit of the map, you character just not pass this limit, my suggestion is -you char pass this limit but start damage a exponencial damage for second at the limit of 100 dmg per second to the char dont fall in abiss of a sandbox

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It has to be a reason for that damage, like radiation or something.

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A wasteland covered in radiation, a big physical (so visible) wall, a military blockade of containment forces, a bombing zone or automated long range turrets.

I can’t figure out any other more logical stuff that there could be as a “world barrier”.

This can be mixed out with the linked maps idea (with zones that connect and are very close to each other ofc) and would further work for mod or official missions that allow you to leave the containment zone by an extraction procedure as objective. Got inspiration from No More Room In Hell and Escape From Tarkov for this last one (and might be alike Factorio as well).

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Atom i never hear The name of This games

You should play one of those, specially EFT…

Radiation sounds like a great idea!

I’ll rather the character slow down to a inch, raise his hand and “peer” into the distance.

He will continuously do that untill you decide to go back.

In a car, he will do the same. Slow down, and then peer.

In a plane it will show him going into the distance, however there will be a button to return, which shows your character returning, from whatever is closest. 600m, or wherever you are. Flying past this point consumes no fuel. Just a generic fly back in clitamatic mode then it zooms to your control.

I think this is a reasonable approach, a neutral approach. One open to interpretation.

Good one.

But I guess it could make more sense if there’s any visible or threatening obstacle; if you’re trapped in a state infested by zombies and only thing that thrives is chaos, the average survivor would try to do anything to gather resources enough to do their best for leaving. It wouldn’t be very logical to have the chance of leaving and not doing so thinking on further dangers and God will know what else.

Having that in mind, it could be more inmersive, dramatic and limiting-wise if there’s an intended or evironmental barrier that forces survivors to stay in the dead zone instead, wether there’s a chance to contact the outside or any organization that could execute an extraction or not.

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maybe the military of that country will open fire on you if you leave the border? like basically each map of unturned is based in a quarantine zone?

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Something like that is what I suggested with my first comment.

Thinking straight about it, the only reason I see for you not scaping from a determinated conflict or chaotic zone is that because of it being a zone under heavy containment force with strict orders to shoot in sight any living (or undead) thing to avoid the virus being spread. I think about this as a much more storyline-wise feature however; otherwise, an evironmental barrier like shit-tons of radiation or something like could serve as well.

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its sorta something im considering doing with my map, making it do you WILL die if you go near the barriers, like the military will shoot and blow up or kill anyone who gets close.

those “end of the map” should be natural (a mountain)
a “big hole” or even water (you can swim until you run out of stamina, so your chracter will start dying
even if u have very good skills or even hacking/cheating/using commands, at the end you character just dies, or even a shark can kill u)

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Military quarantine is realistic tho

in S.T.A.L.K.E.R. if you want to leave or enter in a zone, that zone have much radiation

I think it will be infinite forest and sea

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