I think it would be cool if there was some sort of endgame for Unturned II, such as being rescued by some sort of Npc faction. like, if there were multiple bases of Npcs on the map, as in different factions or survivor groups, doing quests for one would increase your reputation with them, but decrease it with the others, kinda like what we had on Greece. and then when you have done enough quests, you will receive a big quest for some sort of escape method and you can escape the infection with that faction in a short cut scene.
How would this work on multiplayer? You just leave the server? I don’t see how this would be fun for a multiplayer game where not everyone is reaching towards the same objective.
This is an open-world survival game. A forced endgame doesn’t really fit here, and if there was one, what? Would you just end the game and have to start from scratch? It’s basically the equivalent of killing yourself because there’s literally nothing to do afterwards.
The real “endgame” should be one that is self-defined by player motivation. That’s the core idea of a game that has sandbox elements. Players create their own ideas of an endgame but the game never truly ends.