Even more in-depth sniping

Ah, this makes more sense.

Unless the shot you’re taking involves the bullet spending at least one second in the air, wind shouldn’t be too significant with ballistics; however I do think it would be fitting to have, say, strong winds significantly affect mid-range and long range gunnery.

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Are you sure about that ?

thats like saying a helicopter falls upward instead of flying lol

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Wait, so you’re telling me those things don’t fall upwards? /s

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Keem in mind that none of us likes the bullet drop update this might be added so that new players (which unturned 4.0 will have planty of) will have an even harder time shooting cuz in real life you dont just give people a sniper and tell them to hit someting 1 km away

I disagree. A lot of people like the bullet drop update, and there are plenty of people who think it just didn’t do enough because:

  1. Weapon ranges in Unturned 3 are too short.
  2. It’s incredibly easy to compensate for bullet drop.
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At first nobody liked it cuz they couldn’t shoot but quickly adaptes to it but i do agree that it is easy to compensate for the bullet drop and that is why i came ip with this

The other reason people dislike bullet drop is because they can no longer have their easy point-and-click adventures like in their usual shooter games

Otherwise like always, people tend to refuse to adapt to change.

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You like quoting “everybody”, care to tell us who they are?

Out of the couple hundred people in my circle of Steam friends at the time, I haven’t heard a single one ever complain about bullet drop, except to say that it wasn’t enough.

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Dude did u not read what you quote? At first, like the first day or first few days

Even including the first few days, everyone I knew was talking about how good of an addition it was for PvP.

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For me everyone was angry in the chat saying that it was bad, for the first day but this is not the topic of this

Yep.(10 characters)

As long as the mechanics are consistent it would be really cool. You could probably also have tools that tell you the wind speed to account for it. The harder it is to snipe the better imo because it increases the skill cap

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I agree with you but idk what items would help you tell the speed of the wind
(Edit) i found someting about it on internet. https://www.quora.com/How-do-snipers-calculate-wind

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I am envisioning it as a bad makeshift one that gives you an estimate and then a accurate military one that tells you exactly how much wind there is. It shouldnt totally effect your shots, assuming there isnt a range cap like in 3.0 so you should be able to hit close (300m) shots most of the time

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second fisic laws a body in moviment have tendency to continue in moviment the response is yes you need recalculate!!

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Just saying, wind isn’t constant. It can be blowing one direction in one place, and in a different direction in another. Also buildings change the flow of wind. Your only gauge on wind direction and speed would be watching the trees, grass, foliage, and waves on the water to figure out the wind pattern. Not to mention there are updrafts and downdrafts as well.

Overall, wind is pretty complicated and really depends on how good the weather system is gonna be in Unturned 2.

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You should be able to equip a rag or something like a wind sock to hold out in front of you.

wind is more complicated than that. 20 feet (@Mr.Snowy 6 meters) in front of you it may not be blowing, or it may be blowing harder, or the other direction.

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