Here are some item ideas for special players in Unturned:
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Loyalty Beret: Owned Unturned 3.0 Gold Upgrade during beta, and played Unturned II
Professional Beret: Obtained the Unturned 3.0 Experienced Beret, and reached experienced in Unturned II
Curator Shirt: Have a map made by you curated at some point in Unturned II
Winner Shirt: Completed all achievements
Psychopath Gloves: Comes with the Psychopath achievement. (Kill 100+ Players)
Judge Wig (Hat): Kill 10 Villain Players while having a positive reputation
The game doesnât need that many special cosmetics, and they only should be earned through specific requirements. Adding ââexclusiveââ things for the sake of it isnât good.
Im pretty sure there wont be cosmetics in survival (and there should not be), it would probobly be for other modes like arena and hord mode.
But yes i guess it would be cool with special earned cosmetics, maby a âBeta testerâ Beret
Obviously no exclusive items are necessary, but I personally find these exceptionally unneeded.
The total amount of achievements can easily change over time. Having a âWinner Shirtâ wouldnât mean anything, because someone could have gotten it when there were only eight achievements while someone else got it when there were eighteen. Thereâs no effort tied to it directly, it âjust kinda happensâ at some point.
The âRiot Maskâ I disagree with on account of what I assume it would look like.
The âPsychopath Glovesâ and âJudge Wigâ seem silly and a bit out-of-place anyways with two PvP-oriented rewards.
Personally, Iâve always supported just ripping off TF2âs Community Sparkle effect and giving curated content creators (skins, cosmetics, etc.) that on their curated item.