How create a custom boulders?

Puddles, …like Russia,PEI, etc… (not the same textures)

Awhile back I found out a method to do the thing you’re asking about, I was able to create Reskin Russia Boulders. Here’s what you do.

Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Objects/Large/Scenery/Boulder_14
Exclude_From_Master_Bundle

Soft
Snowshoe
Chart Cliff

Landmark_Quality High

Material_Palette 810a898c8d984fec925a83aa6fb26cb7
Asset_Bundle_Version 2
Bypass_ID_Limit

In theory you could do the same thing to Washington/PEI Boulders, if you want to for some reason.

Whats going on here is that it’s making a clone of the object, then applying a material palette to it, make sure to make a custom material palette of course.

Hope this answers your question.

5 Likes

nope, exactly.

I ask that if you enlarge or shrink the texture it does not deform.
that is recognized as a terrain and puddles occur, but it will seem like a secret…

It’s a special shader.
Standard<Landscape


doesn’t work

I was having that problem awhile back, you need something called “CGIncludes” folder. I’ll send it to you. Just throw it in your project’s asset folder. https://drive.google.com/open?id=1-hgiUao0B0Ks-qmtL1upjDeO_28NZkOg

Make sure to “reimport” your material, it should update and be working fine.

1 Like


it works!

What can I say what can I say except, your welcome!

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.