Puddles, …like Russia,PEI, etc… (not the same textures)
Awhile back I found out a method to do the thing you’re asking about, I was able to create Reskin Russia Boulders. Here’s what you do.
Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Objects/Large/Scenery/Boulder_14
Exclude_From_Master_Bundle
Soft
Snowshoe
Chart Cliff
Landmark_Quality High
Material_Palette 810a898c8d984fec925a83aa6fb26cb7
Asset_Bundle_Version 2
Bypass_ID_Limit
In theory you could do the same thing to Washington/PEI Boulders, if you want to for some reason.
Whats going on here is that it’s making a clone of the object, then applying a material palette to it, make sure to make a custom material palette of course.
Hope this answers your question.
nope, exactly.
I ask that if you enlarge or shrink the texture it does not deform.
that is recognized as a terrain and puddles occur, but it will seem like a secret…
It’s a special shader.
Standard<Landscape
I was having that problem awhile back, you need something called “CGIncludes” folder. I’ll send it to you. Just throw it in your project’s asset folder. https://drive.google.com/open?id=1-hgiUao0B0Ks-qmtL1upjDeO_28NZkOg
Make sure to “reimport” your material, it should update and be working fine.
What can I say what can I say except, your welcome!
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