In all survival games I feel like, as soon as you see another player the only thing you think is: kill! SCUM, Unturned 3, DayZ etc. All of them. And I can understand why people do it - if I don’t kill you first, you kill me and I loose my gear.
Recently I went back to playing The Ship, a game where all players are on a Cruise Ship and they need to kill each other. But here is the catch, everybody needs to kill exactly one other person, and is being hunted by exactly one person. This means that the majority of other players are harmless.
(as I am a new user I can only add one image. This one is the ‘second’ , just add a ‘.png’ at the end to view.)
This image should explain what The Ship does.
I propose that Unturned II should have something similar. There are many variants of how to make this work. I think a circular diagram would be a bit bland, as there will be too few PvP interactions.
What about something like this:
You start at the bottom, and you go up the tree. Everyone below you tries to kill you, you try to kill people above you. That means player (5) is being hunted by nobody, but is hunting player 1,2,3 and 4. As soon as player (5) kills player (3), they swap positions on this graph.
In addition one could implement a reward system, the higher you are in the graph, the more base HP you have. If you kill someone that you aren’t supposed to kill, you get punished.
- This is not a full fledged Idea with all the in’s and out’s thought off, but I think it could be fun to have a discussion about it.
- I know that people will disagree because there is no realistic bases for this. No story to support why you would gain base HP(or any other reward) etc. I just believe it would make PvP better and with that the game.
- Something like this allows people to purposfully stay on the bottom of the food chain and play PvE, or you can choose to become King of the Hill and play PvP.
- Over and Out, please discuss!