The thirst for new Unturned II content has been quenched…for now…
EDIT: Well that didn’t last long.
The thirst for new Unturned II content has been quenched…for now…
EDIT: Well that didn’t last long.
i think nelson meant
“In-Betweenst’d’ve’t’ly’aint’y’s’all’yaint’es”
Well the part of seeing how many bullets have been displayed in 3D inside a comb made me think the military drums have 100 bullets so 100 3D models will be displayed? Sorry if I misunderstood.
I guess
Would not that be a little unnecessary? I think for those cases showing a “full” stack with the small number 100 next would be enough.
Visually, an in-game military drum cannot actually hold 100 rounds. And even if it could, you likely wouldn’t be able to see all of them just due to the mesh being in the way.
For example, even with clear covers you’d likely still have a portion of it hidden:
I’m not sure what the proportions of the bullets are compared to the drum is in-game, but I’d assume that they wouldn’t actually be able to layer up like in real life, so you’d see even less.
I’d assume that, if the magazine capacity’s is higher than what can be visually represented, after a certain point it’d just always look full.
Ah fuck no more cake day
Belgium , it’s waffle time!
Preferably there would be a mathematical relationship between the maximum magazine capacity, the amount of cartridges per witness hole, the number of cartridges per stack of ammunition, the number of cartridges per box of ammunition, and/or the number of cartridges per speedloader.
Hey I made a model of that once
ah it makes sense
oooh do you still have it, would love to se it
I would like to have that in the game, good jobb
Thank you. And tbh i don’t really like making guns anymore unless for animation.
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