Completing quests and trading NPC’s for experience just can’t, but also must not be a thing in UII. So basically, my suggestion is to give these an actual use, so make them stop being worthless scrap.
Of course, this should bring changes and a rebalance compared to how these work in 3.x, so I suggest:
NPC’s to accept cash as default currency for any sort of trades, including books or personal notes on certain skill(s) meant to replace xp exchanges or rewards.
Cash to be stackable, up to a reasonable number of bills per space.
Apply modular cash usage: being able to choose bills of different values from your cash stack to make a transaction, rather than letting small bills combine altogether in a single higher bill when you get enough of them (e.g. magically obtaining a $50 bill by getting ten of $5). This is meant to give sense and realism to money usage, and would imply that if you give a $100 bill to an NPC for a trade that costs $75, you can get the change back (same among players; this doesn’t prevent scam, but killing each other is easier if we go to the case).
Being able to protect your cash stack from water, fire, explosions or other external forces by storing it on empty cans, bottles or small pouches (further suggestions are welcome).
Cash registers and ATM’s to be actually lootables, and not infinite sources of income. ATM’s would need to be hacked (thieving skills) in order to get the cash inside without ruining it (ink bomb security system), being either powered or unpowered by a generator.
Currency to also spawn at other locations apart from stores and banks, such as civilian houses, vehicles, turned, and a looong etc.
Bills to have different denomination and design depending on the country on which the map is set.
Prices at NPC stores and marketplaces to be relatively high, as cash should be pretty common and the turned incident would pretty much cause a huge inflation (if not total collapse) on the affected’s region economy.
Coins in general to remain useless and scrappable, because of prev. point.
Hope you liked my post. Please let me know your thoughts!
How would you feel about a NPC run bank where you can deposit your money instead of just having it on you at all times? I feel like it might make it too easy to rack up racks, but if money is sort of end game related would it really be that bad?
I didn’t mention anything about NPC banking because yeah, it’d be OP for anyone. But it’d be kinda good if there’s a limit of money that you can bank in.
@Peedeoo7 why including that stuff when you could sell barely anything to an NPC marketplace? Maybe bank-notes/checks in an NPC bank to save space in your inventory, but not sure of that, as in a broken post-apocalyptic economy most goods, tools and weapons would likely get more valuable than rare metals or gems.
Why should people even care about “pre-apocalyptic” money during a zombie apocalypse? It has 0 sense to me and this also risks to break the immersion fealing that the new unturned promised to bring.
Let’s just assume that there’s still a good part of civilization with a “pre-apocalyptic” currency based economy left out of the contained zone (our map), so money still has some use for anyone who can contact with them and/or escape of the contained zone. This is all also assuming that overall civilization on the entire world hasn’t just gone, and there are just some large dangerous areas overrun by the turned and with a total absence of law (our map locations), but anywhere else out of these locations life goes on “normally”, as the governments tries to keep the turned away to avoid them of taking more lands into chaos.
Now, if we put the scenario on which every single corner of the world is under the true turned apocalypse, some people would still need something that works as currency in order to balance pricing and to not rely almost totally on barter as exchange; RP modders created their own currency because of how impractical existing currency is, and in the Metro series people stablished military grade ammo as currency, meaning that even if it isn’t pre-apocalyptic cash, the need of a base mean for better trades and a monetary system would still be there, so people may look for something that makes it up. I just suggested standard cash because of what I stated in the first paragraph and because cash is much easier to manage.
Realistically i think it would be gold as thats been the currency for about all of humanity also the second any kind of catastrophy hits any kind of currency would either inflate to be useless outside of tinder or become incredibly rare, or just stop existing because there is no way to back up the currency.
In a scenario where civilization is on it’s edge, where there are no groceries where you can buy food, where even having electricity could be a main issue, or where just simply everything has gone to hell, nobody (unless they’re some very big and organized stable goup) will accept paper notes or even gold as currency. The only things that I think would be realistic as currency would be food or\and ammunitions, that’s also why I’m kinda against this idea of introducing other forms of currency as the main way to trade.
@anon67155151 when we talk as gold backing up currency, we’re actually talking into macroeconomical terms… Where from are you supposed to get a gold bar anyway? Lol.
@m4djoker if that’s the case, then yeah, only weapons and goods, but if instead what happens is what I’ve described, then cash as currency could work. Either way, deciding if each map is going to be just one of the many isolated disasterful areas where all evacs have been done and remaining survivors where left behind on their own, or if it’s going to be a worldwide total apocalypse, is a decision totally up to Nelson, but I’d prefer the first alternative anyway.
It’s just too much dude; not realistic, and probably not even necessary. That’s actually one of the many reasons why nearly no one refers to DayZ as a good inpirational reference for UII.
You are right about this, it’s soon to say which direction the lore will take but you know, looking at the previous unturned makes me assume that even this one will have some global devastation scenario, that’s why I said what I said. In case the infection wont hit humanity that hard, then you’re idea could totally work but again I heavly doubt that it’s gona go that way.
The problem here lies is that:
A person joins a server with 0 money. To make money he has to sell items to other players. But other players dont have money aswell since they just joined. And you cannot create a system where you “hack” an ATM and get money, because the money would keep inflating and it will become worthless. And I dont think breaking into ATMs in the middle of the apocalypse should be your main concern, and they probably wont have ink because they would all be trashed.
I love evrything you mentioned about the bills. Especially the part where you have to store them in a bag, can, bottle, etc in order to not have them damaged when the player steps in a fire, dives underwater, is a victim of an explosion.
However, I still want coins to be useable. Maybe we can make our own buckshot shells (Resident Evil) that cause much more damage per pellet, but has half the amount of actual pellets and has half the range as well to act as a nerf.
It would still cause inflation, problem is not solved.
I cannot post another reply so im editing.
To shorten this, the numbers do not matter. As long as money is being created, it will cause inflation. So it doesnt depend on how much they pay you.
And pulp, the NPCs werent my idea incase you thought of that.
IN RESPONSE TO ATOMSPLINTER:
The reason why some of those games work is because you can use the money to get something, and then the money will be destroyed, so it keeps canceling eachother out. If you implement this system in Unturned, people will keep hoardint ATMs and everybody will have a shit ton of money and thus INFLATING it, it becomes worthless. Since in Unturned, during the transaction NO MONEY WILL BE DESTROYED. Meaning money will keep being added more and more.
Its basic economics.
Depends on how much they pay you for those items, and how much it will cost to buy from them. Players can then find out their own prices between themselfs.
Yes selling items to NPCs magically creates money (im assuming they have infinite coffers, which they should or really rich players would just sell them so much they go broke so fresh players cant sell things, this could be prevented slightly if they had restocked money but infinite coffers is better) but so does hacking atms, unless there was a finite amount of money, which would allow the first people to join to just hoard all of it, and if atms respawn with more money in them thats cutting out the middle man of having to loot items to sell, which would cause more inflation
TL:DR your idea causes more inflation than mine lul
I still prefer XP as currency. Even though it’s unrealistic, the idea of NPCs accepting notes is even more far out in my POV.
However I don’t discard the idea completely, since the whole concept of a currency in an apocalyptic situation is already pretty unbelievable, being XP or not.