Internally we discuss Unturned II all the time, and the game is worked on just as frequently. Most recently, we have done some prototyping for one of the core gameplay mechanics.
We love being transparent about what projects we’re currently working on, but that is not always realistic for us. We do not want to show off things that are not particularly interesting, nor things that would portray the wrong idea about the game due to the arduous process of early game development.