Make Death More Forgiving

When I wrote this I don’t mean make the game easier. I hope zombies will be stronger and supplies more rare.

This is more designed to make the game less frustrating, as you can blitz through the game easily then die because of some stupid thing. This also makes people who want to team up less afraid of KOS(kill On Sight) and so are less likely to do this themselves in preemptive self defence.

Having to spend ages just walking to get back to your stuff is easily the most annoying part, so to skip that boredom you should have some starting locations to choose from so the player can go somewhere close to their death.

It makes sense that a person would drop all their stuff when they die and having them keep their inventory would result in massive duplication exploits. Skill points though don’t have any kind of correlation to your inventory so they can be safely kept. As well I think that KOS shouldn’t be rewarded with xp. So I think there should be some retaining of skills and skill points, I haven’t played 3.0 in a while so I cant remember how much you keep but it definitely needs to be buffed.

As well I think bare handed melee should be buffed or the player spawn with a low durability knife.
I think punching is the better option because this prevents duplication of knives and it is definitely under powered in its current state(does it seriously take that many punches disable a zombie?) it’s an absolute joke with how fighting is basically running backwards and clicking. Stagger should be heavily buffed and given a better animation so the zombie is actually pushed back. there should also be the ability to crack the zombies neck.
Sorry if this post comes off as a bit demanding and have a nice day.

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Death is already one of the most overly-forgiving things in Unturned (version 3). I think your suggestions would be better if they didn’t stem from your hatred of dying in a survival game.

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death is already forgiving, Both real life and ingame

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Except the fact that all yours skills are gone, and all your items given to people.

Then you have to try again…

Unless you’re playing hardcore.

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I think death should not be a light punishment, you should not just be abel to run back to your loot with little to no effort

We dont know how the skill system will work in 4.0 so no comments on that for now

ok

I pray to god that the minimum amount of time from early game to late as more than an hour for starters, and hopefully you cant do the classic 7 minute spawn to raid that you could in 3.0

IMO you should be scared of people, and the severity that death sets you back would make the game more fun and also reduce KOS, because if you miss your shot you are boned

This should not be a concept that occurs in Unturned 2. Think about it, you are doing some random stuff, and a guy walks up. You guys want to fight mano el mano, so you do, and you barely out skill him and win, as the fight was completely fair. That person comes back, and even though you are slightly better than him, and have better gear, he beats you because he has the information that you are in the general area, so he doesnt have to be on his toes until he enters the area you are in, in which he can focus as he knows with a decent amount of certainty that you are there. He can sneak around, get a gun and a handful of bullets, and pop you. He has a far higher chance that you are still in that location, as he knows that you probably looted him carefully, checking if you had any teammates which would take a bit, and then slowly left. To throw figures around, he has a 70% chance that you didnt absolutely cheese it and run in the opposite direction the second you killed him, while you have a 30% chance of him being so salty that he just runs back to kill you. That is bullshit. He has the advantage in that situation for no reason. Also it makes death not a big deal, but thats kinda that antithesis of this post so :man_shrugging:

No. Complete death, with maybe, maybe the option at the end of skill trees to be “soulbinding” the first few skills at a very large “xp” cost to truly reward people who keep returning to a server.

Yes

Maybe against players but not against turned. The first few minutes of a survivors life should be one of fear and running. Punches (and probably melee in general) should also slow you while you throw them, to make it riskier to fight turned and making it easier to run away from naked fresh spawns punching you for no reason. No need to have a spawn knife.

I think you mean the stun when hit on zombies, and you are wrong, its already fairly gamebreaking, but stagger could stay if punches slow you down, to make it easy to 1v1 zombies with your fists but fairly impossible against groups unless they are funneled.

Why? Punching is just fine, and that sounds QTEish to me, either way it would be frustrating to be caught in a animation and be getting hit by another zombie, and if you could stop the animation what is stopping people from spamming it on turned to immobilize them for brief periods of time. This would also just steal a key on keyboards for something really situational.

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yeah but for multiplayer, you wouldnt be able to run back because the person that killed you would just kill you again, so you should spawn near or at least not half way across the map.

thats why you would choose to spawn away from a KOS but near to a zombie death

what i ment was you could at least be near where you died, and wait for the player to leave.
and you wouldnt have to play walking sim.

oh I get it now, sorry
yes walking is probably the most pointless and frustrating ways to punish, the way to overcome it is just mindless holding w

No. Most of this should be server settings. Not forced.

Yes, I think having the option to turn on something like this could work but it should not be on by default, just like ComradeThelisia sayed

death is already forgiving

i already made this joke

the latest section is all me

sorry for the spams everyone

Fuck it.

Make death even MORE punishing.

the funny thing is that nelson said he wants the game to be more challenging and survival-based, unlike 3.0, so your suggestion barely makes any sense, if anything, we need to make it more punishing

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