Melee Weapons

These are some good ideas to give a general gist as to what we can expect regarding 4.x melee mechanics.

A mechanic that I’d love to see is

Throwing:

  • I think we should also be able to throw our equipped melee weapon at the tap of a button or click of the mouse(preferably middle click).

  • Holding the key/middle click down and releasing shall result in a stronger, more damage inflicting throw.

  • Throwing sharp weapons, for example a knife/katana, should result in very high damage(maybe even an instakill if a knife is thrown at the head of an unarmored opponent) and definitely cause bleeding. Armor, in case of sharp throwables should be very effective in blocking the damage as compared with the blunt weapons up next.

  • Throwing blunt weapons, for example a hammer/baseball bat, should result in high damage to the armor(if any) the opponent is wearing(deals major dmg to armor,minor to player) and extremely high damage if the throw is charged up, it should definitely fracture the opponent,breaking their bones and causing heavy flinching, stunning zombies, and maybe even players(can cause them to fall down).

  • This could also be implemented for guns in later development stages.

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