Hello guys! I have a few minor suggestions I’ll like to pass by you.
Gloves increase unarmed combat (however weapons remain the same). Say, if someone with some tactical gloves uppercut you, or worse yet designed a combat glove (makeshift, also a idea), whould that not only make gloves more valuable, but whould make some sense (like a 5% unarmed boost).
Next up, Is a general location idea.
Some maps will have evacuated areas. Low in loot, vary few zombies, party empty houses with furniture being moved out, and commonly have player spawns near them. Simple as that.
Then, I suggest players spawn with bottom tier clothes, those clothes can be selected in the character creation menu. Perhaps they could also be like the current cosmetics, but not immersion breaking, and a income source. Of course there will the default respectable ones.
And to add upon that, clothes can be upgraded. From making them padded (same looks, just thicker or quilted look), to added kneepads and other protective measures.
Say you get a long sleeve shirt, you just enable to make it padded with some skill, or that military vest, add on some additional pockets, and ex’s.
Should be great for customisation, and if done right, won’t be a massive burden to add new clothes under this system.
And last, you can make sacks, like those pull string backpacks, if you find yourself unable to find a backpack, and other bottom tier clothes parts. Like maybe a rag set.
Just a small suggestion pack I spammed out, hopefully it’s not too bad.
So enjoy! Got any other minor suggestions besides me adding additional formatting?