I saw many movement suggestions, but i didn’t see any of them similar to what I’m going to type.
Basically, when you move you don’t stop immediately. There’s a bit of slowing down before you stop. Because right now it feels extremely choppy when you move in 3.0 and i think it could be improved.
Another thing that could be done is slightly rotating the camera in the direction that you’re turning while running, and making the FOV increase a bit more graduate.
And i love making my letters bold so don’t get hit by that too hard.
So implement momentum and inertia?
Basically, when you move you don’t stop immediately. There’s a bit of slowing down before you stop.
there was a mod for unreal 99 called Infiltration that, among a LOT of really realistic features, had this when you stopped sprinting, except it was really exaggerated (it was like 2-3 whole steps). the problem with it there was that it just looked like you were automatically walking afterwards. i’m not sure if this kind of thing is what you mean, but if it is there needs to be some sort of solid player feedback, like a special animation.
Another thing that could be done is slightly rotating the camera in the direction that you’re turning while running
it’d probably be best if it was toggleable. i could see people with motion sickness REALLY hating that.
I mean like a really quick stop, so it doesn’t feel so choppy. Just like a really sharp curve so it doesn’t feel… choppy…
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