@Nelson - I see you are coding things so unique content will not neccesarily be available as a default in the editor. I suggest you then go the full mile by removing the map-, and quest-dependant objects from the default editor list. Leaving them in WILL cause workshop map issues.
And how come the Greece materials, roads, vegetation are “hidden” to normal editor users? This is a massive defecit to the modding community´s potential.
If a map is curated, it is of a quality that is approved by the game devs. I see no reason for the teams responsible for the curated maps to have any sort of special ownership on any unique content on their maps. Stop ignoring the potential the workshop creators, myself included, have, and the gain they can serve YOUR game. Either make all the map-dependant content available, connected to any relevant quest variables, etc, in a way the modding community can grasp. Or, code shit so that all these things are NOT readily available in the default editor, on a fresh map, with NO bundles folder.