its kinda confirmed that we will have armored vehicles and trust me it won’t be that bad if it is going to be balanced. also, i would love to see this tank
Or even better, why not add nukes to the game
There could be only one on each map and you would need a lot of rare items and skills to use it wich would make it balanced
Yep I agree, no shit either.
Why not, it would act as an interesting way to raid, basically you have to go to the military base with your truck and pick up one missel, the slow large truck takes ages to get to the base and then you have to know how to use the targeting system by finding rare documents that then give you the option to pick a location to fire the missles, once fired only counter rockets will stop it. Missles can take 3 irl days to respawn min.
I disagree. Yes, in theory armored vehicles would be kind of overpowered considering they’re immune to small arms fire and usually pack some kind of gun or autocannon, however in practice they’re far from immune.
I believe that tanks and other similar vehicles should require quite a bit of skill, as in that no one random person should be able to just hop in a tank and destroy an entire four-man team. That being said, ammunition and fuel for tanks should be difficult to find (think airplane fuel for the M1 Abrams), and extensive repairs would be needed to return a tank to working condition.
On the other hand, tanks should definitely not be immune. Two or three shaped charges or antitank grenades should definitely be able to disable (note, not destroy) one or more vital components such as the engine and transmission. More conventional charges would take three or four, and heavier weapons such as recoiless guns, rocket, and missile launchers should definitely be able to disable one in just one or two shots. Heavier-caliber small arms such as .50-caliber and 14.5mm should also be able to disable weaker areas such as the machine gun port and the tracks in one to three hits as well. Weapons like Molotovs and flamethrowers, or hell, even just pouring gasoline over the air vents and lighting it on fire, should be able to deprive the crew of oxygen and possibly even weaken the armor on lightly armored vehicles.
So no, tanks should be capable in the right hands, but never the “be all end all” weapon like you’re saying.
I personally feel that there should be a quantity of official maps that don’t include any armored vehicles, but I don’t hate them with such passion that I’d tell Nelson that he must rule out their inclusion. If Nelson makes a map that includes armored vehicles, I would still play it and probably enjoy it.
I would like them to be in-game, but not nearly as op.
Such as tanks require g multiple people to operate, and most of the time having a broken cannon, apcs rarely being pristine enough to gloat on water, ect ect.
So a shaped charge that you have to place/throw in position to blast the tank does half the damage as one you can fire from across town at a moment’s notice?
The only way to prevent military vehicles from being acquired easily is if enemies are harder.
I think the APC should be the only heavy armoured vehicle to exist. I don’t see why it shouldn’t be included, it’s a slow vehicle used for personnel transportation and probably the only vehicle besides the bus to carry more than 4 players.
Tanks could be props, as a non-operatable vehicle or destroyed husk. Optionally it can be scrapped with very high scavenging skill for advanced parts.
Na have tanks to, even in 3, they aren’t even op. Any one with a high call weapon and some cover can destroy them without taking damage.
If anything the should be fixed, as in all vehicles shouldn’t just explode once their “health” reaches 0.
Basically like all the vehicle impovemnt posts
Jeep / Military Truck - Standard. The weakest military vehicle but superior speed. Either no roof or with a roof, but otherwise not very protective.
Humvee / Armored Military Truck - Light armor. A slightly lower speed difference to the unarmoured one but better in other aspects (health, fuel, and armor).
Ural / Military Transport Truck - Standard or light armor. Just a slower truck with better durability and seat count. If possible, the driver and front passenger have better protection than the backseats.
APC - Heavy armor. Pretty simple, the toughest vehicle in the game with full passenger protection. Not so great with speed and driver field of view but not really its purpose.
Huey / Military transport Helicopter - Standard or Light armor. Just an upgraded version of the civilian helicopters.
There’s no exact ‘Light armor’ or ‘Heavy armor’, since I believe the game would have penetration resistance values rather than just flags to nullify different ammo types.
There’s gotta be an end-game vehicle (at least the APC), even if the Humvee is the top choice for a solo player. If we can have large military guns, why can’t we have large military vehicles?
Acquisition difficulty
3.0 faces the problem of allowing players to safely gain items and vehicles simply by crawling into the place and leave unharmed. This is also especially due to zombies having detection problems, and that guns in the game deal 99 damage, enough to put down any zombie in a few shots where a single assault rifle with a few mags can clear an entire military base (Save for the mega).
However I could think of ways to make it difficult for fresh spawns/low gear players to loot military locations
Obviously guns shouldn’t have insane zombie damage. Instead of 1-2 shots to the head, it would take twice or more depending on the zombie type (If there’s a variety). Or just make zombie damage not a thing? There would be instead a zombie damage multiplier so some weapons can be effective or ineffective to zombies.
Military variants of zombies are tougher and more ferocious than other zombies in different places. Higher HP, speed and maybe damage.
Area could be contaminated with a weak infection fog, harming those without an upgraded immunity.
Zombies can move and turn at random instances so players cannot take advantage of their blind spots indefinitely. There should be an obvious pattern to their patrol path to make it fair.
To counter players climbing up and meleeing or shooting them to death while unharmed, zombies could jump or have the map designed to make it possible for zombies to climb up to your high ground.
Re-introducing the tank
I can only see the tank being added to the game if most of these are factored in:
The gunner has very limited view and is stationed inside the tank.
The cannon does not exactly turn according to your mouse. It has its own speed (Not too slow though).
The above’s previous advantage would be taken by the tank commander, who has different view modes:
Interior - Protected inside the tank but slightly limited vertical view.
Exterior - Exposes half of his body for full view. Can use weapons at this viewmode
Like with the vehicle demo, it takes time to switch seats from driver/gunner/commander.
Piercing rounds (SABOT or similar) are the only ammunition available. Deals extreme damage with very little blast radius. Must be in the tank’s inventory to reload. Very heavy when in inventory.
Optionally locked on default when found in a military base.
This way, the tank is a slow and cumbersome vehicle impractical for solo use (Which is probably why it has no place in the game). Its only purpose is base destruction and anti-vehicle combat. Maybe against bosses/hard enemies for cheap kills but that’s about it.
I don’t know if the machine gun should exist. It would re-introduce its advantage against personnel and probably overpowered.
Not saying it should be added but it’s the only thing I could think of to make it less of a cheap killing machine.
helicopters should have strong glass, but well-placed shots to the rotor, tail rotor and horizontal stabiliser should make the thing uncontrollable, and high caliber rounds pierce the glass