Hello! I’m Korean and I’d like to share my ideas about NPCs for Unturned II So, I really like the ideas of NPC in the game, it gives it a nice flavour, but I always missed something like a NPC “companion”. So my suggestion is to add NPC companions to the game, you could get them by doing quest for them or hiring them for maybe experience or money (finally would be a purpose to check cash registers in Unturned…). When you would have hired a follower or something, you could check his inventory by yours. Like your inventory slots and then next to it, your companion’s. If press [insert button here] on your follower/hired gun/companion then some cool-looking menu would show up with some options like “Dismiss” “Stay” etc.
Thanks for reading my post, and sorry if somebody suggested it before me
It would be cool to get NPC help for example the coalition grades could be more useful like doing missions in a squad or being the leader of a squad or even being in the bandit/anarchist/survivor groups and doing missions together.
I don’t think this should be in the base game, Support for something like this would be nice. NPC camps are neat but sometimes I don’t wanna see npcs everywhere, Sometimes I just avoid NPC bases as a whole (they are distracting tbh). Having ones that follow players around would ruin my immersion of everyone being real in the wild. Thats just what I think.
That’s unfortunatly true ;-;
But still, maybe some kind of UI handling of NPC locations, like Liberator on Russia map, therefore no NPC camps thrown around everywhere, maybe one or 2 camp far away from each other (Why Liberator? Because there is no other reason to go there if you don’t want to do quests)
but i actually like the idea, thing about not only that you would be able do to epic horde beacon battles but also for Rp and stuff, so you would not have to pay 50 somethings to a sniper thats called “XxXx-LololGamer3000xXxX” that actually doest know how to snipe.
Just so we’re clear though, PvP will still most certainly exist in UII.
Also I feel like NPC companions would be very easy to cheese, glitch out, or generally experience unintended consequences with. Let’s be honest, coding AI is no walk in the park, and Nelson doesn’t seem to have that much experience with it compared to devs in games where NPCs are prominent.