In Unturned 3, all status indicators, whether it’d be speed, fuel percentrage and health (cars), or even ammo counts for guns, it would be indicated by some sort of ui. What I’m suggesting is replacing this with a more… how can I say this… physical-looking design.
What I mean is replace some indicators with ones that are attached to the models, just as an extra layer of immersion. For example, cars will now have actual speedometers, fuel gauges and probably health indicators (acting as that weird one that measures the engine temp., we probs wont need that unless nelson decides to go insain on detail). This will not only encourage going in first person while driving, but will also allow for more modular support for the ui, leaving more space on screen and keeping it minimalistic.
tl;dr
Change elements of the gui to be displayed on models instead, e.g car fuel gauges and speedometers
Now for gunplay, you might ask. I thought about this for a while, and I’m still debating if this should be a thing, but I figured I’d just throw it out there. How about we had ammo indicators added in the form of a little display located on a holographic sight, for example, instead of the window that shows us our bullet count that we currently have? (sorry for the low quality, but i hope you get the idea)
Yet again, I’m not too sure on how you would receive this, but if I were to review this feature, I would say it was way more immersive than the counter we currently have. I mean… how does our character know exactly how many bullets he has? Does he count them? The mistery awaits a solving.
For other player indicators, I think it’s fine leaving them as a floating ui on screen, just for the sole purpose of convenience to players.
If not, maybe we could have a watch that we look at to view our status, similar to a VR game I play.
Gimme your ideas!