Physics based gunplay


#1

idk if this is good for the game but having physics base gunplay kinda like tabg. Only when holding items will be physics based.

comment what you think, idk if this will fit unturned 4


#2

I think you are going to have to elaborate on that, because TABG is ridiculously physics oriented (as a joke obviously) and seeing literally every devlog UII seems nothing like that, and making adding physics that are that extreme would be something you would do at the very beginning of game development. Are you talking about ballistics or recoil?


#3

yea thats true it would take forever. maybe physics based recoil


#4

Again, what do you mean by that?


#5

What
(10 char)


#6

I think he means how the guns move in your hand are more responsive.