I think the left and right wings, propellers (if applicable), landing gear, and tail should all be able to be damaged, with all wings and propellers being able to be removed, either manually or by hitting things with the plane.
I’m pretty sure that having two physics systems in the game would go against that principle, but then again, if one of the settings is intentionally broken physics, it might not be too difficult to maintain.
yeah. I think it will be more like “funky physics” mode with 3.0 physics ^^. it will also help servers and computers to handle large amount of vehicle I think.