[Preview] 3.24.7.100 Changelog

I want to give one more suggestion for explosion change, can we get some kind of option in .dat file for objects to make explosions pass through that object? Player can fully counter an explosion just by standing behind a small object (link to my old post with a video of that issue). For example, we could have “Explosion_Penetrates” in the object .dat file. We already have “Penetrate Buildables” option for new Explosion Spawner script in unity, so I think it shouldn’t be a huge issue to add it.

Also, my other question what do damage types do from the new Explosion Spawner? I know that ZOMBIE_FIRE can make burning zombies and if the player has a firefighter suit, he doesn’t get damaged (I believe?). But what about ZOMBIE_ACID and ZOMBIE_ELECTRIC, do they have any specific use?