I only mentioned dangerous ones as I thought they were the most controversial, basic survival things cant really be talked about anymore due to it being hard to discuss in depth comparisons when its kind of hard to say how much food should matter. (It would be awkward to say “I want to run out of hunger every 20 minutes with x food giving x calories” and things like that, plus everyone wants temperature/a in depth food system so I dont really think it needs to be touched on by me especially when others can make far better posts on it.
Biological things would be fun, I think ive seen areas covered in spores (think stranger things upside down if youve ever seen it) would be really cool
For statistical increases I was thinking about higher tier “standard” turned or just the normal “walker” being buffed, instead of replacing “walkers” with “walkers but stronger” and it being a different variation of turned. This could probably restrict creativity in design, but I think we are on the same page.
Wont really touch on bandits, because I dont really have anything to offer in that topic (because I dont want them)
Turrets in CDDA are pretty interesting in that the reason they shoot people in lore is that their code uses machine learning, and with so many hostile zombies, it eventually machine learned to shoot normal people on sight as well, with turrets on the perimeter of military zones, but zombies on the inside as turrets arent set to shoot into the base, only out of. It would raise the question of when the apocalypse it taking place, which would be a touchy subject as automated turrets are probably a decade or so away, but I think this would make an interesting addition, along with an excuse to have things shoot at you while also dealing with turned.
No disrespect, I dont like this. I want the turned to actually seem like the greatest threat, capable of infecting the highest security military encampment, instead of the government still holding on to their strongest assets. I feel like this would make the turned seem a bit too weak, as if they cant kill the military, why did they really make it that far in the firstplace, and why is the military not taking areas back if they have the funding/manpower to drive hordes of turned away from their base. I would far rather see npc bases selling lower quality gear instead of the best of the best, so that there is still an incentive to loot instead of grinding whatever currency is used in order to pay for loot.
On top of that this idea sounds like one would be raiding bigish NPC bases, which I am also against, which I have mentioned before.