Essentially, areas will either have no power, little power, average power, and high power.
Depending on location and lore, some places with have power, while others won’t.
No power
you guessed it, no traffic lights are on buildings have no power ect.
Low power.
*street lights are dimly lit, and that’s the only difference from no power
Average power
*traffic lights and street lights are working but dim, as well as house lights. Electrical appliances don’t work though.
High power
everything works other than where power lines are damaged.
Other cases.
this is when there’s too MUCH power. ~some light will be brighter Than usual, others will burn out, and a lot of things will stop working completely, unable to be powered up later.
I got too lazy to finis this, as I started it weeks ago and never finished, so here you go.
It’s a couple of random ideas I threw out there, what did you expect. Also, high power is from having repaired a peer station, and other cases is from repairing a power station but it only supplies one town.
When did I ever say you could get free power from this? It’s only things that were in the city from the start that have power, you can’t build a base and get free permanent power. Which, probably wouldn’t even be permanent as skoeldis said.
I’d love to see more dynamic things like this in 4.0. This could also go well with other dynamic building ideas, such as map building subject to damage/having HP (and then they have destroyed model vers)
There should also be a “Damaged power” of a sort, where some lights are off, some on and some flicker.
But I love this suggestion and would love to see it in UII